The Snooker games is like you are given 3 exchange coupons. And in this 'electronic' shop, there are 3 or 4 exchange stations, and you can only exchange the coupon in each exchange station once. Only upon successful exchange you can go to any part of the shop to claim one of your gift.
Part 1 is for the coupon exchange portion;
Part 2 is you need to negotiate through a course from number 2 to 7 without topping any items and you have usually 50 seconds to complete part 1 and 2.
Of course we are taking about Agility, here are the definition;
- The Exchange Station = RED Jump (usually you have 3 or 4 RED Jumps)
- Electronic Shop = Agility Course
- Gift or exchange items = The POINTS tag to each individual obstacle ( 2, 3...to 7 pointers)
- You need negotiate the course in running sequence from No. 2, 3 to 7 to stop the clock.
This is a very interesting game, where handlers must strategies to get the most points they can exchange. The one with the most points win the game.