Tuesday, October 30, 2012
How to play Gamblers?
How to play GAMBLERS? Gamblers Class - A test of distance handling and strategies. Gamblers consists of 2 segments; the Opening Sequence for Points Accumulation and the Closing Sequence which is the Jocker. The Opening Sequence is restricted by 2 Scoring Systems; the 1-2-3-5 System, which Jumps are worth 1 point each, the two-pointers are the tunnels, tire and the short set of weaves and the three-pointers are the contacts and five-pointers is the high value obstacles such Dogwalk or full set of weave poles. The other Scoring System is 1-3-5-7 System, which Jumps are worth 1 point each, the three-pointers are the tunnels, tire and the short set of weaves and the five-pointers are the contacts and seven-pointers is the high value obstacles such as the full set of weave poles. The usual time allow for the Opening Sequence can last from 25,30,35 or 40 seconds. Once the time runs up, you will hear a whistle signaling the start of the Closing Sequence or the Jocker Segment. In the Gamblers Segment, there will be a line drawn on course where handlers are not allow to cross the line. And the challenge focuses in 2 of 3 challenges below; Obstacle Discrimination, Performance of Contacts or Weave poles and Change of Direction. Upon the expiry of the time allowed in Opening Sequence, you will hear a whistle and right away the Gamblers Sequence commences. Usually the Jocker will have 10 to 20 pointers for the taking. The team that successfully completed the gamblers sequence earns the points allocated for the Jocker Segment. And plus what you earned in the opening sequence, the total points will be your score. The winner of the class usually earn the highest points and in event there is a tie, the shortest time clocked by the team will win the class.