Snooker: Loosely based on the billiard game of Snooker. The course has at least three red jumps, each numbered 1, and six other obstacles numbered 2 through 7. The dog accumulates points based on the obstacle's number. This also has two parts, an opening sequence and a closing sequence. In the opening sequence, the dog must complete a 1, then any obstacle numbered 2 to 7, a different 1 and any 2 to 7 obstacle (including the one already performed), and yet another different 1 and another 2-7 obstacle. For example, the dog could perform the red on the left for 1 point, the 7-point obstacle, the red in the middle for 1 point and then the 7-pointer again, then the red on the far side of the course and the 7-pointer one more time, for a total of 24 points in the opening. After successfully completing this, the dog must complete the obstacles 2-7, in order, for an additional possible 27 points. Failure to follow these rules exactly (such as knocking a bar or taking 2 reds in a row) results in the dog and handler being whistled off the course.
Strategy and entertainment value: The dogs might have to negotiate between other obstacles without taking them or make a difficult entry to the obstacle, often combined with a longer distance between the reds and the 7 so that it consumes more time to do the higher-point obstacle in the opening.