STARTER RELAY CLASS!
Starter Relay Class consist of 2 team members, usually consist of participants form the Small & Medium Class (12" & 16") and the Medium & Large Class (22' & 26"). However there are always exception in event where the relay grouping are not in even numbers.
The Relay Class can consists minimum 14 obstacles where the Pause Table are excluded since it is usually used as an exchange baton area. Each Section must include minimum 1 contact obstacle for each dog. This is where the team can strategize who is better in which contact obstacle thus improve the overall timing and the chances to qualify for the title.
In the exchange area, baton are not suppose to drop on the field or being thrown to the other member of the team. Drop or throwing the baton will incur 10 to 20 point faults to be added to the overall timing of the run.
This is a TIME + FAULTS scoring system, therefore the team will the quickest time will win the class. However in order to qualify, you run must be within the stipulated course time.
Have fun and stay positive!
Wednesday, March 24, 2010
Tuesday, March 23, 2010
USDAA uniqueness.......Starter Gamblers Class!
USDAA uniqueness .....Starter Gamblers Class
Starter Gamblers consists of 2 sections; IE Point Accumulation Section & Gamblers or Jokers Section.
Before you start you need to know the Scoring Systems; usually it is either
1-2-3-5 System or 1-3-5-7 Systems. What it means is that the obstacles on course are tag according to the scoring system.
Section 1 or Point-Accumulation(PA) Segment;
- Usually in this segment you will be given 25,30,35,40,45,50....seconds for your PA,
- in the given timing accumulate as many points as possible,
- you are not allow to take on the Gamblers sequence in running numbers,
Once you hear the whistle.....your Joker or Gamblers Segment commences;
- Usually you are given 12 to 20 seconds to complete the Joker Sequence,
- Joker sequence should consist of more than 3 or 4 obstacle at a mini.distance of 2.7m or more,
- You need to complete all the Joker Sequence before the given time to clock the Joker points.
Hope you have fun and enjoy these unique Games like we do. Point are only given when you perform the obstacle correctly.
Starter Gamblers consists of 2 sections; IE Point Accumulation Section & Gamblers or Jokers Section.
Before you start you need to know the Scoring Systems; usually it is either
1-2-3-5 System or 1-3-5-7 Systems. What it means is that the obstacles on course are tag according to the scoring system.
Section 1 or Point-Accumulation(PA) Segment;
- Usually in this segment you will be given 25,30,35,40,45,50....seconds for your PA,
- in the given timing accumulate as many points as possible,
- you are not allow to take on the Gamblers sequence in running numbers,
Once you hear the whistle.....your Joker or Gamblers Segment commences;
- Usually you are given 12 to 20 seconds to complete the Joker Sequence,
- Joker sequence should consist of more than 3 or 4 obstacle at a mini.distance of 2.7m or more,
- You need to complete all the Joker Sequence before the given time to clock the Joker points.
Hope you have fun and enjoy these unique Games like we do. Point are only given when you perform the obstacle correctly.
Saturday, March 13, 2010
USDAA uniqueness.......GAMES....Snooker
USDAA uniqueness........GAMES....Snooker
The Snooker games is like you are given 3 exchange coupons. And in this 'electronic' shop, there are 3 or 4 exchange stations, and you can only exchange the coupon in each exchange station once. Only upon successful exchange you can go to any part of the shop to claim one of your gift.
Part 1 is for the coupon exchange portion;
Part 2 is you need to negotiate through a course from number 2 to 7 without topping any items and you have usually 50 seconds to complete part 1 and 2.
Of course we are taking about Agility, here are the definition;
- The Exchange Station = RED Jump (usually you have 3 or 4 RED Jumps)
- Electronic Shop = Agility Course
- Gift or exchange items = The POINTS tag to each individual obstacle ( 2, 3...to 7 pointers)
- You need negotiate the course in running sequence from No. 2, 3 to 7 to stop the clock.
This is a very interesting game, where handlers must strategies to get the most points they can exchange. The one with the most points win the game.
The Snooker games is like you are given 3 exchange coupons. And in this 'electronic' shop, there are 3 or 4 exchange stations, and you can only exchange the coupon in each exchange station once. Only upon successful exchange you can go to any part of the shop to claim one of your gift.
Part 1 is for the coupon exchange portion;
Part 2 is you need to negotiate through a course from number 2 to 7 without topping any items and you have usually 50 seconds to complete part 1 and 2.
Of course we are taking about Agility, here are the definition;
- The Exchange Station = RED Jump (usually you have 3 or 4 RED Jumps)
- Electronic Shop = Agility Course
- Gift or exchange items = The POINTS tag to each individual obstacle ( 2, 3...to 7 pointers)
- You need negotiate the course in running sequence from No. 2, 3 to 7 to stop the clock.
This is a very interesting game, where handlers must strategies to get the most points they can exchange. The one with the most points win the game.
Labels:
Cynosport World Games,
gamblers,
PUPS,
PUPS Dog Training,
relays,
snooker,
USDAA
Tuesday, March 9, 2010
Highlights for the 7th USDAA Sanctioned Trials!
Highlights for this 7th USDAA Sanctioned Trials!
International Tournament - Local Qualifier for 2010 Cynosport World Games!
- Grand Prix of Dog Agility World Championships (local qualifier)
- Master Dog Agility Steeplechase World Championships (local qualifier)
Championships Titling
Performance Titling
2nd Dog Frisbee Competition
- Single Disc Event or Accuracy Event
- Longest Throw or Fetch & Catch aka Mini-Distance Event
New Venue - Seng Kang Riverside Park
Come join us for a weekend of great fun with your family!
International Tournament - Local Qualifier for 2010 Cynosport World Games!
- Grand Prix of Dog Agility World Championships (local qualifier)
- Master Dog Agility Steeplechase World Championships (local qualifier)
Championships Titling
Performance Titling
2nd Dog Frisbee Competition
- Single Disc Event or Accuracy Event
- Longest Throw or Fetch & Catch aka Mini-Distance Event
New Venue - Seng Kang Riverside Park
Come join us for a weekend of great fun with your family!
Sunday, March 7, 2010
7th USDAA Sanctioned Trials Registration is Now OPEN!

7th USDAA International Dog Agility Sanctioned Trials!
Date: 17, 18 April 2010
Venue: SENG KANG RIVERSIDE PARK, along Anchorvale Street
Judges: Mr. Kenneth Chen (S'pore), Mr. Dexter Sim (S'pore) & Mr. Kenneth Tatsch (USA)
Championship Titling
- Starter Agility
- Starter Jumpers
- Starter Gamblers
- Starter Snooker
- Starter Relay Pair
- Advance Agility
- Advance Jumpers
Performance Titling
- P1 Agility
- P1 Jumpers
- P2 Agility
- P2 Jumpers
International Tournament (Local Qualifier)
- Grand Prix of Dog Agility World Championships
- Master Dog Agility Steeplechase World Championships
Fun Events
- Single Disc Frisbee
- Longest Throw
- Beginners Jumpers
Closing Date - 2 April 2010, FRI
http://www.pupssg.com/USDAASingapore7thUSDAATrials.html
Labels:
Agility,
Cynosport World Games,
gamblers,
Jumpers,
PUPS,
PUPS Dog Training,
USDAA
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